feat: 대역폭 추정 및 DAU 표시 기능 추가

- 동시접속자 기반 월간 대역폭 자동 추정
- DAU(일일활성사용자) 추정치 표시 (동접 × 10-14)
- 대역폭 기반 Linode/Vultr 자동 선택 로직
- 비용 분석에 대역폭 비용 포함
- 지역 미선택시 서울/도쿄/오사카/싱가포르 기본 표시
- 지역별 서버 분리 표시 (GROUP BY instance + region)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
kappa
2026-01-25 09:40:36 +09:00
commit 4cb9da06dc
3337 changed files with 1048645 additions and 0 deletions

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name of display: :0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: AMD
server glx version string: 1.4
server glx extensions:
GLX_ARB_create_context, GLX_ARB_create_context_profile,
GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample,
GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB,
GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_swap_control
client glx vendor string: AMD
client glx version string: 1.4
client glx extensions:
GLX_ARB_context_flush_control, GLX_ARB_create_context,
GLX_ARB_create_context_profile, GLX_ARB_create_context_robustness,
GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB,
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_buffer_age,
GLX_EXT_create_context_es2_profile, GLX_EXT_fbconfig_packed_float,
GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context,
GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating,
GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, GLX_MESA_query_renderer,
GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control,
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGIX_visual_select_group, GLX_SGI_make_current_read,
GLX_SGI_swap_control, GLX_SGI_video_sync
GLX version: 1.4
GLX extensions:
GLX_ARB_context_flush_control, GLX_ARB_create_context,
GLX_ARB_create_context_profile, GLX_ARB_fbconfig_float,
GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample,
GLX_EXT_create_context_es2_profile, GLX_EXT_framebuffer_sRGB,
GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer,
GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control,
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGIX_visual_select_group, GLX_SGI_make_current_read,
GLX_SGI_swap_control, GLX_SGI_video_sync
OpenGL vendor string: Advanced Micro Devices, Inc.
OpenGL renderer string: Radeon RX 580 Series
OpenGL core profile version string: 4.4.13491 Core Profile Context 17.30.0
OpenGL core profile shading language version string: 4.50
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
GL_AMDX_debug_output, GL_AMD_blend_minmax_factor,
GL_AMD_conservative_depth, GL_AMD_debug_output,
GL_AMD_depth_clamp_separate, GL_AMD_draw_buffers_blend,
GL_AMD_framebuffer_sample_positions, GL_AMD_gcn_shader,
GL_AMD_gpu_shader_half_float, GL_AMD_gpu_shader_half_float2,
GL_AMD_gpu_shader_int64, GL_AMD_interleaved_elements,
GL_AMD_multi_draw_indirect, GL_AMD_name_gen_delete,
GL_AMD_occlusion_query_event, GL_AMD_performance_monitor,
GL_AMD_pinned_memory, GL_AMD_query_buffer_object, GL_AMD_sample_positions,
GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_atomic_counter_ops,
GL_AMD_shader_stencil_export, GL_AMD_shader_stencil_value_export,
GL_AMD_shader_trace, GL_AMD_shader_trinary_minmax,
GL_AMD_stencil_operation_extended, GL_AMD_texture_cube_map_array,
GL_AMD_texture_texture4, GL_AMD_transform_feedback3_lines_triangles,
GL_AMD_transform_feedback4, GL_AMD_vertex_shader_layer,
GL_AMD_vertex_shader_viewport_index, GL_ARB_ES2_compatibility,
GL_ARB_ES3_1_compatibility, GL_ARB_ES3_compatibility,
GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture,
GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,
GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage,
GL_ARB_compute_shader, GL_ARB_conditional_render_inverted,
GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image,
GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float,
GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control,
GL_ARB_direct_state_access, GL_ARB_draw_buffers,
GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments,
GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
GL_ARB_geometry_shader4, GL_ARB_get_program_binary,
GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, GL_ARB_gpu_shader5,
GL_ARB_gpu_shader_fp64, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
GL_ARB_imaging, GL_ARB_indirect_parameters, GL_ARB_instanced_arrays,
GL_ARB_internalformat_query, GL_ARB_internalformat_query2,
GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
GL_ARB_occlusion_query2, GL_ARB_pipeline_statistics_query,
GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
GL_ARB_program_interface_query, GL_ARB_provoking_vertex,
GL_ARB_query_buffer_object, GL_ARB_robust_buffer_access_behavior,
GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects,
GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot,
GL_ARB_shader_bit_encoding, GL_ARB_shader_draw_parameters,
GL_ARB_shader_group_vote, GL_ARB_shader_image_load_store,
GL_ARB_shader_image_size, GL_ARB_shader_objects, GL_ARB_shader_precision,
GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object,
GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples,
GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array,
GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_shadow_ambient,
GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader,
GL_ARB_texture_barrier, GL_ARB_texture_border_clamp,
GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
GL_ARB_texture_buffer_range, GL_ARB_texture_compression,
GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc,
GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_snorm, GL_ARB_texture_stencil8, GL_ARB_texture_storage,
GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix,
GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit,
GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers,
GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader, GL_ATI_meminfo,
GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc,
GL_ATI_texture_env_combine3, GL_ATI_texture_float,
GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_bgra,
GL_EXT_bindable_uniform, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
GL_EXT_copy_buffer, GL_EXT_copy_texture, GL_EXT_depth_bounds_test,
GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object,
GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4,
GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_histogram,
GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object,
GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp,
GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shader_image_load_store,
GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap,
GL_EXT_subtexture, GL_EXT_texgen_reflection, GL_EXT_texture3D,
GL_EXT_texture_array, GL_EXT_texture_buffer_object,
GL_EXT_texture_compression_bptc, GL_EXT_texture_compression_latc,
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias,
GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode,
GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query,
GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
GL_EXT_vertex_attrib_64bit, GL_IBM_texture_mirrored_repeat,
GL_INTEL_fragment_shader_ordering, GL_KHR_context_flush_control,
GL_KHR_debug, GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness,
GL_KTX_buffer_region, GL_NV_alpha_to_coverage_dither_control,
GL_NV_blend_square, GL_NV_conditional_render, GL_NV_copy_depth_to_color,
GL_NV_copy_image, GL_NV_depth_buffer_float, GL_NV_explicit_multisample,
GL_NV_float_buffer, GL_NV_half_float, GL_NV_primitive_restart,
GL_NV_texgen_reflection, GL_NV_texture_barrier, GL_NV_vdpau_interop,
GL_OES_EGL_image, GL_SGIS_generate_mipmap, GL_SGIS_texture_edge_clamp,
GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays, GL_WIN_swap_hint
OpenGL version string: 4.5.13491 Compatibility Profile Context 17.30.0
OpenGL shading language version string: 4.50
OpenGL context flags: (none)
OpenGL profile mask: compatibility profile
OpenGL extensions:
GL_AMDX_debug_output, GL_AMD_blend_minmax_factor,
GL_AMD_conservative_depth, GL_AMD_debug_output,
GL_AMD_depth_clamp_separate, GL_AMD_draw_buffers_blend,
GL_AMD_framebuffer_sample_positions, GL_AMD_gcn_shader,
GL_AMD_gpu_shader_half_float, GL_AMD_gpu_shader_half_float2,
GL_AMD_gpu_shader_int64, GL_AMD_interleaved_elements,
GL_AMD_multi_draw_indirect, GL_AMD_name_gen_delete,
GL_AMD_occlusion_query_event, GL_AMD_performance_monitor,
GL_AMD_pinned_memory, GL_AMD_query_buffer_object, GL_AMD_sample_positions,
GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_atomic_counter_ops,
GL_AMD_shader_stencil_export, GL_AMD_shader_stencil_value_export,
GL_AMD_shader_trace, GL_AMD_shader_trinary_minmax,
GL_AMD_stencil_operation_extended, GL_AMD_texture_cube_map_array,
GL_AMD_texture_texture4, GL_AMD_transform_feedback3_lines_triangles,
GL_AMD_transform_feedback4, GL_AMD_vertex_shader_layer,
GL_AMD_vertex_shader_viewport_index, GL_ARB_ES2_compatibility,
GL_ARB_ES3_1_compatibility, GL_ARB_ES3_compatibility,
GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture,
GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,
GL_ARB_color_buffer_float, GL_ARB_compatibility,
GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader,
GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance,
GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
GL_ARB_depth_texture, GL_ARB_derivative_control,
GL_ARB_direct_state_access, GL_ARB_draw_buffers,
GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments,
GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
GL_ARB_geometry_shader4, GL_ARB_get_program_binary,
GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, GL_ARB_gpu_shader5,
GL_ARB_gpu_shader_fp64, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
GL_ARB_imaging, GL_ARB_indirect_parameters, GL_ARB_instanced_arrays,
GL_ARB_internalformat_query, GL_ARB_internalformat_query2,
GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
GL_ARB_occlusion_query2, GL_ARB_pipeline_statistics_query,
GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
GL_ARB_program_interface_query, GL_ARB_provoking_vertex,
GL_ARB_query_buffer_object, GL_ARB_robust_buffer_access_behavior,
GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects,
GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot,
GL_ARB_shader_bit_encoding, GL_ARB_shader_draw_parameters,
GL_ARB_shader_group_vote, GL_ARB_shader_image_load_store,
GL_ARB_shader_image_size, GL_ARB_shader_objects, GL_ARB_shader_precision,
GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object,
GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples,
GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array,
GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_shadow_ambient,
GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader,
GL_ARB_texture_barrier, GL_ARB_texture_border_clamp,
GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
GL_ARB_texture_buffer_range, GL_ARB_texture_compression,
GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc,
GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_snorm, GL_ARB_texture_stencil8, GL_ARB_texture_storage,
GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix,
GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit,
GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers,
GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader, GL_ATI_meminfo,
GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc,
GL_ATI_texture_env_combine3, GL_ATI_texture_float,
GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_bgra,
GL_EXT_bindable_uniform, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
GL_EXT_copy_buffer, GL_EXT_copy_texture, GL_EXT_depth_bounds_test,
GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object,
GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4,
GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_histogram,
GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object,
GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp,
GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shader_image_load_store,
GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap,
GL_EXT_subtexture, GL_EXT_texgen_reflection, GL_EXT_texture3D,
GL_EXT_texture_array, GL_EXT_texture_buffer_object,
GL_EXT_texture_compression_bptc, GL_EXT_texture_compression_latc,
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias,
GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode,
GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query,
GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
GL_EXT_vertex_attrib_64bit, GL_IBM_texture_mirrored_repeat,
GL_INTEL_fragment_shader_ordering, GL_KHR_context_flush_control,
GL_KHR_debug, GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness,
GL_KTX_buffer_region, GL_NV_alpha_to_coverage_dither_control,
GL_NV_blend_square, GL_NV_conditional_render, GL_NV_copy_depth_to_color,
GL_NV_copy_image, GL_NV_depth_buffer_float, GL_NV_explicit_multisample,
GL_NV_float_buffer, GL_NV_half_float, GL_NV_primitive_restart,
GL_NV_texgen_reflection, GL_NV_texture_barrier, GL_NV_vdpau_interop,
GL_OES_EGL_image, GL_SGIS_generate_mipmap, GL_SGIS_texture_edge_clamp,
GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays, GL_WIN_swap_hint
OpenGL ES profile version string: 4.5.13491 Compatibility Profile Context 17.30.0
OpenGL ES profile shading language version string: 4.50
OpenGL ES profile extensions:
GL_AMDX_debug_output, GL_AMD_blend_minmax_factor,
GL_AMD_conservative_depth, GL_AMD_debug_output,
GL_AMD_depth_clamp_separate, GL_AMD_draw_buffers_blend,
GL_AMD_framebuffer_sample_positions, GL_AMD_gcn_shader,
GL_AMD_gpu_shader_half_float, GL_AMD_gpu_shader_half_float2,
GL_AMD_gpu_shader_int64, GL_AMD_interleaved_elements,
GL_AMD_multi_draw_indirect, GL_AMD_name_gen_delete,
GL_AMD_occlusion_query_event, GL_AMD_performance_monitor,
GL_AMD_pinned_memory, GL_AMD_query_buffer_object, GL_AMD_sample_positions,
GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_atomic_counter_ops,
GL_AMD_shader_stencil_export, GL_AMD_shader_stencil_value_export,
GL_AMD_shader_trace, GL_AMD_shader_trinary_minmax,
GL_AMD_stencil_operation_extended, GL_AMD_texture_cube_map_array,
GL_AMD_texture_texture4, GL_AMD_transform_feedback3_lines_triangles,
GL_AMD_transform_feedback4, GL_AMD_vertex_shader_layer,
GL_AMD_vertex_shader_viewport_index, GL_ARB_ES2_compatibility,
GL_ARB_ES3_1_compatibility, GL_ARB_ES3_compatibility,
GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture,
GL_ARB_blend_func_extended, GL_ARB_buffer_storage,
GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control,
GL_ARB_color_buffer_float, GL_ARB_compatibility,
GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader,
GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth,
GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance,
GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
GL_ARB_depth_texture, GL_ARB_derivative_control,
GL_ARB_direct_state_access, GL_ARB_draw_buffers,
GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex,
GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts,
GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport,
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments,
GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
GL_ARB_geometry_shader4, GL_ARB_get_program_binary,
GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, GL_ARB_gpu_shader5,
GL_ARB_gpu_shader_fp64, GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
GL_ARB_imaging, GL_ARB_indirect_parameters, GL_ARB_instanced_arrays,
GL_ARB_internalformat_query, GL_ARB_internalformat_query2,
GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment,
GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
GL_ARB_occlusion_query2, GL_ARB_pipeline_statistics_query,
GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
GL_ARB_program_interface_query, GL_ARB_provoking_vertex,
GL_ARB_query_buffer_object, GL_ARB_robust_buffer_access_behavior,
GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
GL_ARB_seamless_cubemap_per_texture, GL_ARB_separate_shader_objects,
GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot,
GL_ARB_shader_bit_encoding, GL_ARB_shader_draw_parameters,
GL_ARB_shader_group_vote, GL_ARB_shader_image_load_store,
GL_ARB_shader_image_size, GL_ARB_shader_objects, GL_ARB_shader_precision,
GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object,
GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples,
GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array,
GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_shadow_ambient,
GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader,
GL_ARB_texture_barrier, GL_ARB_texture_border_clamp,
GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32,
GL_ARB_texture_buffer_range, GL_ARB_texture_compression,
GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc,
GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_query_levels, GL_ARB_texture_query_lod,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_snorm, GL_ARB_texture_stencil8, GL_ARB_texture_storage,
GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2,
GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced,
GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix,
GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit,
GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers,
GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader, GL_ATI_meminfo,
GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc,
GL_ATI_texture_env_combine3, GL_ATI_texture_float,
GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_bgra,
GL_EXT_bindable_uniform, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
GL_EXT_copy_buffer, GL_EXT_copy_texture, GL_EXT_depth_bounds_test,
GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object,
GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4,
GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_histogram,
GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object,
GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp,
GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shader_image_load_store,
GL_EXT_shader_integer_mix, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap,
GL_EXT_subtexture, GL_EXT_texgen_reflection, GL_EXT_texture3D,
GL_EXT_texture_array, GL_EXT_texture_buffer_object,
GL_EXT_texture_compression_bptc, GL_EXT_texture_compression_latc,
GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
GL_EXT_texture_env_add, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias,
GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode,
GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query,
GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
GL_EXT_vertex_attrib_64bit, GL_IBM_texture_mirrored_repeat,
GL_INTEL_fragment_shader_ordering, GL_KHR_context_flush_control,
GL_KHR_debug, GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness,
GL_KTX_buffer_region, GL_NV_alpha_to_coverage_dither_control,
GL_NV_blend_square, GL_NV_conditional_render, GL_NV_copy_depth_to_color,
GL_NV_copy_image, GL_NV_depth_buffer_float, GL_NV_explicit_multisample,
GL_NV_float_buffer, GL_NV_half_float, GL_NV_primitive_restart,
GL_NV_texgen_reflection, GL_NV_texture_barrier, GL_NV_vdpau_interop,
GL_OES_EGL_image, GL_SGIS_generate_mipmap, GL_SGIS_texture_edge_clamp,
GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays, GL_WIN_swap_hint
80 GLX Visuals
visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat
----------------------------------------------------------------------------
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0x0c3 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 2 1 None
0x0c4 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 4 1 None
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0x0c7 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
0x0c8 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 2 1 None
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0x0cb 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 Slow
0x0cc 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x0cd 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 2 1 None
0x0ce 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 4 1 None
0x0cf 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 8 1 None
0x0d0 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow
0x0d1 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 2 1 None
0x0d2 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 4 1 None
0x0d3 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 8 1 None
0x0d4 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow
0x0d5 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
0x0d6 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 2 1 None
0x0d7 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 4 1 None
0x0d8 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 8 1 None
0x0d9 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 Slow
0x0da 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
0x0db 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 2 1 None
0x0dc 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 4 1 None
0x0dd 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 8 1 None
0x0de 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 Slow
0x0df 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x0e0 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 2 1 None
0x0e1 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 4 1 None
0x0e2 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 8 1 None
0x0e3 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow
0x0e4 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 2 1 None
0x0e5 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 4 1 None
0x0e6 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 8 1 None
0x0e7 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow
0x0e8 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
0x0e9 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 2 1 None
0x0ea 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 4 1 None
0x0eb 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 8 1 None
0x0ec 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 Slow
0x0ed 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
0x0ee 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 2 1 None
0x0ef 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 4 1 None
0x0f0 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 8 1 None
0x0f1 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 Slow
0x0f2 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x0f3 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 2 1 None
0x0f4 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 4 1 None
0x0f5 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 8 1 None
0x0f6 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow
0x0f7 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 2 1 None
0x0f8 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 4 1 None
0x0f9 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 8 1 None
0x0fa 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow
0x0fb 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
0x0fc 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 2 1 None
0x0fd 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 4 1 None
0x0fe 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 8 1 None
0x0ff 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 0 16 16 16 16 0 0 Slow
0x100 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
0x101 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 2 1 None
0x102 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 4 1 None
0x103 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 8 1 None
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0x105 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
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0x108 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 8 1 None
0x109 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow
0x10a 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x10b 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 2 1 None
0x10c 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 4 1 None
0x10d 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 8 1 None
0x10e 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow
0x071 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
87 GLXFBConfigs:
visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat
----------------------------------------------------------------------------
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0x075 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 8 1 None
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0x077 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
0x078 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 2 1 None
0x079 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 4 1 None
0x07a 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 0 0 0 0 0 8 1 None
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0x07c 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x07d 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 2 1 None
0x07e 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 4 1 None
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0x081 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x082 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 2 1 None
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0x0aa 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 2 1 None
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0x0b8 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x0b9 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 2 1 None
0x0ba 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 4 1 None
0x0bb 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 0 0 0 0 8 1 None
0x0bc 24 dc 0 32 0 r . . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow
0x0bd 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
0x0be 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 2 1 None
0x0bf 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 4 1 None
0x0c0 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 8 1 None
0x0c1 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 Slow
0x072 24 tc 0 32 0 r . . 8 8 8 8 . . 0 24 0 0 0 0 0 0 0 None
0x072 24 tc 0 128 0 y . 32 32 32 32 f . 0 24 0 0 0 0 0 0 0 None
0x072 0 tc 0 128 0 . . 32 32 32 32 f . 0 24 0 0 0 0 0 0 0 None
0x072 24 tc 0 64 0 y . 16 16 16 16 f . 0 24 0 0 0 0 0 0 0 None
0x072 0 tc 0 64 0 . . 16 16 16 16 f . 0 24 0 0 0 0 0 0 0 None
0x072 24 tc 0 32 0 y . 11 11 10 0 f . 0 24 0 0 0 0 0 0 0 None
0x072 0 tc 0 32 0 . . 11 11 10 0 f . 0 24 0 0 0 0 0 0 0 None

View File

@@ -0,0 +1,618 @@
==========
VULKANINFO
==========
Vulkan Instance Version: 1.2.135
Instance Extensions: count = 16
===============================
VK_EXT_acquire_xlib_display : extension revision 1
VK_EXT_debug_report : extension revision 8
VK_EXT_debug_utils : extension revision 1
VK_EXT_direct_mode_display : extension revision 1
VK_EXT_display_surface_counter : extension revision 1
VK_KHR_device_group_creation : extension revision 1
VK_KHR_display : extension revision 23
VK_KHR_external_fence_capabilities : extension revision 1
VK_KHR_external_memory_capabilities : extension revision 1
VK_KHR_external_semaphore_capabilities : extension revision 1
VK_KHR_get_display_properties2 : extension revision 1
VK_KHR_get_physical_device_properties2 : extension revision 1
VK_KHR_get_surface_capabilities2 : extension revision 1
VK_KHR_surface : extension revision 25
VK_KHR_xcb_surface : extension revision 6
VK_KHR_xlib_surface : extension revision 6
Layers: count = 0
=================
Presentable Surfaces:
=====================
GPU id : 0 (AMD RADV POLARIS10 (LLVM 8.0.1)):
Surface types: count = 2
VK_KHR_xcb_surface
VK_KHR_xlib_surface
Formats: count = 2
SurfaceFormat[0]:
format = FORMAT_B8G8R8A8_SRGB
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
SurfaceFormat[1]:
format = FORMAT_B8G8R8A8_UNORM
colorSpace = COLOR_SPACE_SRGB_NONLINEAR_KHR
Present Modes: count = 3
PRESENT_MODE_IMMEDIATE_KHR
PRESENT_MODE_MAILBOX_KHR
PRESENT_MODE_FIFO_KHR
VkSurfaceCapabilitiesKHR:
-------------------------
minImageCount = 2
maxImageCount = 0
currentExtent:
width = 256
height = 256
minImageExtent:
width = 256
height = 256
maxImageExtent:
width = 256
height = 256
maxImageArrayLayers = 1
supportedTransforms: count = 1
SURFACE_TRANSFORM_IDENTITY_BIT_KHR
currentTransform = SURFACE_TRANSFORM_IDENTITY_BIT_KHR
supportedCompositeAlpha: count = 2
COMPOSITE_ALPHA_OPAQUE_BIT_KHR
COMPOSITE_ALPHA_INHERIT_BIT_KHR
supportedUsageFlags: count = 5
IMAGE_USAGE_TRANSFER_SRC_BIT
IMAGE_USAGE_TRANSFER_DST_BIT
IMAGE_USAGE_SAMPLED_BIT
IMAGE_USAGE_STORAGE_BIT
IMAGE_USAGE_COLOR_ATTACHMENT_BIT
VkSurfaceCapabilities2EXT:
--------------------------
supportedSurfaceCounters: count = 0
None
Device Groups:
==============
Group 0:
--------
Properties:
physicalDevices: count = 1
AMD RADV POLARIS10 (LLVM 8.0.1) (ID: 0)
subsetAllocation = 0
Present Capabilities:
AMD RADV POLARIS10 (LLVM 8.0.1) (ID: 0):
Can present images from the following devices: count = 1
AMD RADV POLARIS10 (LLVM 8.0.1) (ID: 0)
Present modes: count = 1
DEVICE_GROUP_PRESENT_MODE_LOCAL_BIT_KHR
Device Properties and Extensions:
=================================
GPU0:
VkPhysicalDeviceProperties:
---------------------------
apiVersion = 4198490 (1.1.90)
driverVersion = 79691784 (0x4c00008)
vendorID = 0x1002
deviceID = 0x67df
deviceType = PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
deviceName = AMD RADV POLARIS10 (LLVM 8.0.1)
VkPhysicalDeviceLimits:
-----------------------
maxImageDimension1D = 16384
maxImageDimension2D = 16384
maxImageDimension3D = 2048
maxImageDimensionCube = 16384
maxImageArrayLayers = 2048
maxTexelBufferElements = 134217728
maxUniformBufferRange = 4294967295
maxStorageBufferRange = 4294967295
maxPushConstantsSize = 128
maxMemoryAllocationCount = 4294967295
maxSamplerAllocationCount = 65536
bufferImageGranularity = 0x00000040
sparseAddressSpaceSize = 0xffffffff
maxBoundDescriptorSets = 32
maxPerStageDescriptorSamplers = 9586978
maxPerStageDescriptorUniformBuffers = 9586978
maxPerStageDescriptorStorageBuffers = 9586978
maxPerStageDescriptorSampledImages = 9586978
maxPerStageDescriptorStorageImages = 9586978
maxPerStageDescriptorInputAttachments = 9586978
maxPerStageResources = 9586978
maxDescriptorSetSamplers = 9586978
maxDescriptorSetUniformBuffers = 9586978
maxDescriptorSetUniformBuffersDynamic = 16
maxDescriptorSetStorageBuffers = 9586978
maxDescriptorSetStorageBuffersDynamic = 8
maxDescriptorSetSampledImages = 9586978
maxDescriptorSetStorageImages = 9586978
maxDescriptorSetInputAttachments = 9586978
maxVertexInputAttributes = 32
maxVertexInputBindings = 32
maxVertexInputAttributeOffset = 2047
maxVertexInputBindingStride = 2048
maxVertexOutputComponents = 128
maxTessellationGenerationLevel = 64
maxTessellationPatchSize = 32
maxTessellationControlPerVertexInputComponents = 128
maxTessellationControlPerVertexOutputComponents = 128
maxTessellationControlPerPatchOutputComponents = 120
maxTessellationControlTotalOutputComponents = 4096
maxTessellationEvaluationInputComponents = 128
maxTessellationEvaluationOutputComponents = 128
maxGeometryShaderInvocations = 127
maxGeometryInputComponents = 64
maxGeometryOutputComponents = 128
maxGeometryOutputVertices = 256
maxGeometryTotalOutputComponents = 1024
maxFragmentInputComponents = 128
maxFragmentOutputAttachments = 8
maxFragmentDualSrcAttachments = 1
maxFragmentCombinedOutputResources = 8
maxComputeSharedMemorySize = 32768
maxComputeWorkGroupCount: count = 3
65535
65535
65535
maxComputeWorkGroupInvocations = 2048
maxComputeWorkGroupSize: count = 3
2048
2048
2048
subPixelPrecisionBits = 8
subTexelPrecisionBits = 8
mipmapPrecisionBits = 8
maxDrawIndexedIndexValue = 4294967295
maxDrawIndirectCount = 4294967295
maxSamplerLodBias = 16
maxSamplerAnisotropy = 16
maxViewports = 16
maxViewportDimensions: count = 2
16384
16384
viewportBoundsRange: count = 2
-32768
32767
viewportSubPixelBits = 8
minMemoryMapAlignment = 4096
minTexelBufferOffsetAlignment = 0x00000001
minUniformBufferOffsetAlignment = 0x00000004
minStorageBufferOffsetAlignment = 0x00000004
minTexelOffset = -32
maxTexelOffset = 31
minTexelGatherOffset = -32
maxTexelGatherOffset = 31
minInterpolationOffset = -2
maxInterpolationOffset = 2
subPixelInterpolationOffsetBits = 8
maxFramebufferWidth = 16384
maxFramebufferHeight = 16384
maxFramebufferLayers = 1024
framebufferColorSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
framebufferDepthSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
framebufferStencilSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
framebufferNoAttachmentsSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
maxColorAttachments = 8
sampledImageColorSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
sampledImageIntegerSampleCounts: count = 1
SAMPLE_COUNT_1_BIT
sampledImageDepthSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
sampledImageStencilSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
storageImageSampleCounts: count = 4
SAMPLE_COUNT_1_BIT
SAMPLE_COUNT_2_BIT
SAMPLE_COUNT_4_BIT
SAMPLE_COUNT_8_BIT
maxSampleMaskWords = 1
timestampComputeAndGraphics = true
timestampPeriod = 40
maxClipDistances = 8
maxCullDistances = 8
maxCombinedClipAndCullDistances = 8
discreteQueuePriorities = 2
pointSizeRange: count = 2
0
8192
lineWidthRange: count = 2
0
7.99219
pointSizeGranularity = 0.125
lineWidthGranularity = 0.0078125
strictLines = false
standardSampleLocations = true
optimalBufferCopyOffsetAlignment = 0x00000080
optimalBufferCopyRowPitchAlignment = 0x00000080
nonCoherentAtomSize = 0x00000040
VkPhysicalDeviceSparseProperties:
---------------------------------
residencyStandard2DBlockShape = false
residencyStandard2DMultisampleBlockShape = false
residencyStandard3DBlockShape = false
residencyAlignedMipSize = false
residencyNonResidentStrict = false
VkPhysicalDeviceDiscardRectanglePropertiesEXT:
----------------------------------------------
maxDiscardRectangles = 4
VkPhysicalDeviceDriverPropertiesKHR:
------------------------------------
driverID = DRIVER_ID_MESA_RADV
driverName = radv
driverInfo = Mesa 19.0.8 (LLVM 8.0.1)
conformanceVersion = 1.1.2.0
VkPhysicalDeviceExternalMemoryHostPropertiesEXT:
------------------------------------------------
minImportedHostPointerAlignment = 0x00001000
VkPhysicalDeviceIDProperties:
-----------------------------
deviceNodeMask = 0
deviceLUIDValid = false
VkPhysicalDeviceMaintenance3Properties:
---------------------------------------
maxPerSetDescriptors = 22369621
maxMemoryAllocationSize = 0xffffffff
VkPhysicalDeviceMultiviewProperties:
------------------------------------
maxMultiviewViewCount = 8
maxMultiviewInstanceIndex = 2147483647
VkPhysicalDevicePCIBusInfoPropertiesEXT:
----------------------------------------
pciDomain = 0
pciBus = 15
pciDevice = 0
pciFunction = 0
VkPhysicalDevicePointClippingProperties:
----------------------------------------
pointClippingBehavior = POINT_CLIPPING_BEHAVIOR_ALL_CLIP_PLANES
VkPhysicalDeviceProtectedMemoryProperties:
------------------------------------------
protectedNoFault = false
VkPhysicalDevicePushDescriptorPropertiesKHR:
--------------------------------------------
maxPushDescriptors = 32
VkPhysicalDeviceSamplerFilterMinmaxPropertiesEXT:
-------------------------------------------------
filterMinmaxSingleComponentFormats = true
filterMinmaxImageComponentMapping = false
VkPhysicalDeviceSubgroupProperties:
-----------------------------------
subgroupSize = 64
supportedStages: count = 16
SHADER_STAGE_VERTEX_BIT
SHADER_STAGE_TESSELLATION_CONTROL_BIT
SHADER_STAGE_TESSELLATION_EVALUATION_BIT
SHADER_STAGE_GEOMETRY_BIT
SHADER_STAGE_FRAGMENT_BIT
SHADER_STAGE_COMPUTE_BIT
SHADER_STAGE_ALL_GRAPHICS
SHADER_STAGE_ALL
SHADER_STAGE_RAYGEN_BIT_KHR
SHADER_STAGE_ANY_HIT_BIT_KHR
SHADER_STAGE_CLOSEST_HIT_BIT_KHR
SHADER_STAGE_MISS_BIT_KHR
SHADER_STAGE_INTERSECTION_BIT_KHR
SHADER_STAGE_CALLABLE_BIT_KHR
SHADER_STAGE_TASK_BIT_NV
SHADER_STAGE_MESH_BIT_NV
supportedOperations: count = 7
SUBGROUP_FEATURE_BASIC_BIT
SUBGROUP_FEATURE_VOTE_BIT
SUBGROUP_FEATURE_ARITHMETIC_BIT
SUBGROUP_FEATURE_BALLOT_BIT
SUBGROUP_FEATURE_SHUFFLE_BIT
SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT
SUBGROUP_FEATURE_QUAD_BIT
quadOperationsInAllStages = true
VkPhysicalDeviceTransformFeedbackPropertiesEXT:
-----------------------------------------------
maxTransformFeedbackStreams = 4
maxTransformFeedbackBuffers = 4
maxTransformFeedbackBufferSize = 0xffffffff
maxTransformFeedbackStreamDataSize = 512
maxTransformFeedbackBufferDataSize = 4294967295
maxTransformFeedbackBufferDataStride = 512
transformFeedbackQueries = true
transformFeedbackStreamsLinesTriangles = false
transformFeedbackRasterizationStreamSelect = false
transformFeedbackDraw = true
VkPhysicalDeviceVertexAttributeDivisorPropertiesEXT:
----------------------------------------------------
maxVertexAttribDivisor = 4294967295
Device Extensions: count = 53
-----------------------------
VK_AMD_draw_indirect_count : extension revision 1
VK_AMD_gcn_shader : extension revision 1
VK_AMD_rasterization_order : extension revision 1
VK_AMD_shader_core_properties : extension revision 1
VK_AMD_shader_info : extension revision 1
VK_AMD_shader_trinary_minmax : extension revision 1
VK_EXT_calibrated_timestamps : extension revision 1
VK_EXT_conditional_rendering : extension revision 1
VK_EXT_depth_range_unrestricted : extension revision 1
VK_EXT_discard_rectangles : extension revision 1
VK_EXT_display_control : extension revision 1
VK_EXT_external_memory_dma_buf : extension revision 1
VK_EXT_external_memory_host : extension revision 1
VK_EXT_global_priority : extension revision 1
VK_EXT_memory_budget : extension revision 1
VK_EXT_memory_priority : extension revision 1
VK_EXT_pci_bus_info : extension revision 2
VK_EXT_sampler_filter_minmax : extension revision 1
VK_EXT_scalar_block_layout : extension revision 1
VK_EXT_shader_stencil_export : extension revision 1
VK_EXT_shader_viewport_index_layer : extension revision 1
VK_EXT_transform_feedback : extension revision 1
VK_EXT_vertex_attribute_divisor : extension revision 3
VK_GOOGLE_decorate_string : extension revision 1
VK_GOOGLE_hlsl_functionality1 : extension revision 1
VK_KHR_16bit_storage : extension revision 1
VK_KHR_bind_memory2 : extension revision 1
VK_KHR_create_renderpass2 : extension revision 1
VK_KHR_dedicated_allocation : extension revision 1
VK_KHR_descriptor_update_template : extension revision 1
VK_KHR_device_group : extension revision 1
VK_KHR_draw_indirect_count : extension revision 1
VK_KHR_driver_properties : extension revision 1
VK_KHR_external_fence : extension revision 1
VK_KHR_external_fence_fd : extension revision 1
VK_KHR_external_memory : extension revision 1
VK_KHR_external_memory_fd : extension revision 1
VK_KHR_external_semaphore : extension revision 1
VK_KHR_external_semaphore_fd : extension revision 1
VK_KHR_get_memory_requirements2 : extension revision 1
VK_KHR_image_format_list : extension revision 1
VK_KHR_incremental_present : extension revision 1
VK_KHR_maintenance1 : extension revision 1
VK_KHR_maintenance2 : extension revision 1
VK_KHR_maintenance3 : extension revision 1
VK_KHR_multiview : extension revision 1
VK_KHR_push_descriptor : extension revision 1
VK_KHR_relaxed_block_layout : extension revision 1
VK_KHR_sampler_mirror_clamp_to_edge : extension revision 1
VK_KHR_shader_draw_parameters : extension revision 1
VK_KHR_storage_buffer_storage_class : extension revision 1
VK_KHR_swapchain : extension revision 68
VK_KHR_variable_pointers : extension revision 1
VkQueueFamilyProperties:
========================
queueProperties[0]:
-------------------
minImageTransferGranularity = (1,1,1)
queueCount = 1
queueFlags = QUEUE_GRAPHICS | QUEUE_COMPUTE | QUEUE_TRANSFER | QUEUE_SPARSE_BINDING
timestampValidBits = 64
present support:
VK_KHR_xcb_surface = true
VK_KHR_xlib_surface = true
queueProperties[1]:
-------------------
minImageTransferGranularity = (1,1,1)
queueCount = 8
queueFlags = QUEUE_COMPUTE | QUEUE_TRANSFER | QUEUE_SPARSE_BINDING
timestampValidBits = 64
present support:
VK_KHR_xcb_surface = true
VK_KHR_xlib_surface = true
VkPhysicalDeviceMemoryProperties:
=================================
memoryHeaps: count = 3
memoryHeaps[0]:
size = 4026531840 (0xf0000000) (3.75 GiB)
budget = 3808608256 (0xe302c000) (3.55 GiB)
usage = 0 (0x00000000) (0.00 B)
flags: count = 1
MEMORY_HEAP_DEVICE_LOCAL_BIT
memoryHeaps[1]:
size = 268435456 (0x10000000) (256.00 MiB)
budget = 232423424 (0x0dda8000) (221.66 MiB)
usage = 0 (0x00000000) (0.00 B)
flags: count = 1
MEMORY_HEAP_DEVICE_LOCAL_BIT
memoryHeaps[2]:
size = 4294967296 (0x100000000) (4.00 GiB)
budget = 4212793344 (0xfb1a2000) (3.92 GiB)
usage = 0 (0x00000000) (0.00 B)
flags: count = 0
None
memoryTypes: count = 4
memoryTypes[0]:
heapIndex = 0
propertyFlags = 0x0001: count = 1
MEMORY_PROPERTY_DEVICE_LOCAL_BIT
usable for:
IMAGE_TILING_OPTIMAL: color images, FORMAT_D16_UNORM, FORMAT_D32_SFLOAT, FORMAT_S8_UINT, FORMAT_D16_UNORM_S8_UINT, FORMAT_D32_SFLOAT_S8_UINT
IMAGE_TILING_LINEAR: color images
memoryTypes[1]:
heapIndex = 2
propertyFlags = 0x0006: count = 2
MEMORY_PROPERTY_HOST_VISIBLE_BIT
MEMORY_PROPERTY_HOST_COHERENT_BIT
usable for:
IMAGE_TILING_OPTIMAL: color images, FORMAT_D16_UNORM, FORMAT_D32_SFLOAT, FORMAT_S8_UINT, FORMAT_D16_UNORM_S8_UINT, FORMAT_D32_SFLOAT_S8_UINT
IMAGE_TILING_LINEAR: color images
memoryTypes[2]:
heapIndex = 1
propertyFlags = 0x0007: count = 3
MEMORY_PROPERTY_DEVICE_LOCAL_BIT
MEMORY_PROPERTY_HOST_VISIBLE_BIT
MEMORY_PROPERTY_HOST_COHERENT_BIT
usable for:
IMAGE_TILING_OPTIMAL: color images, FORMAT_D16_UNORM, FORMAT_D32_SFLOAT, FORMAT_S8_UINT, FORMAT_D16_UNORM_S8_UINT, FORMAT_D32_SFLOAT_S8_UINT
IMAGE_TILING_LINEAR: color images
memoryTypes[3]:
heapIndex = 2
propertyFlags = 0x000e: count = 3
MEMORY_PROPERTY_HOST_VISIBLE_BIT
MEMORY_PROPERTY_HOST_COHERENT_BIT
MEMORY_PROPERTY_HOST_CACHED_BIT
usable for:
IMAGE_TILING_OPTIMAL: color images, FORMAT_D16_UNORM, FORMAT_D32_SFLOAT, FORMAT_S8_UINT, FORMAT_D16_UNORM_S8_UINT, FORMAT_D32_SFLOAT_S8_UINT
IMAGE_TILING_LINEAR: color images
VkPhysicalDeviceFeatures:
=========================
robustBufferAccess = true
fullDrawIndexUint32 = true
imageCubeArray = true
independentBlend = true
geometryShader = true
tessellationShader = true
sampleRateShading = true
dualSrcBlend = true
logicOp = true
multiDrawIndirect = true
drawIndirectFirstInstance = true
depthClamp = true
depthBiasClamp = true
fillModeNonSolid = true
depthBounds = true
wideLines = true
largePoints = true
alphaToOne = true
multiViewport = true
samplerAnisotropy = true
textureCompressionETC2 = false
textureCompressionASTC_LDR = false
textureCompressionBC = true
occlusionQueryPrecise = true
pipelineStatisticsQuery = true
vertexPipelineStoresAndAtomics = true
fragmentStoresAndAtomics = true
shaderTessellationAndGeometryPointSize = true
shaderImageGatherExtended = true
shaderStorageImageExtendedFormats = true
shaderStorageImageMultisample = true
shaderStorageImageReadWithoutFormat = true
shaderStorageImageWriteWithoutFormat = true
shaderUniformBufferArrayDynamicIndexing = true
shaderSampledImageArrayDynamicIndexing = true
shaderStorageBufferArrayDynamicIndexing = true
shaderStorageImageArrayDynamicIndexing = true
shaderClipDistance = true
shaderCullDistance = true
shaderFloat64 = true
shaderInt64 = true
shaderInt16 = false
shaderResourceResidency = false
shaderResourceMinLod = false
sparseBinding = true
sparseResidencyBuffer = false
sparseResidencyImage2D = false
sparseResidencyImage3D = false
sparseResidency2Samples = false
sparseResidency4Samples = false
sparseResidency8Samples = false
sparseResidency16Samples = false
sparseResidencyAliased = false
variableMultisampleRate = true
inheritedQueries = true
VkPhysicalDevice16BitStorageFeatures:
-------------------------------------
storageBuffer16BitAccess = true
uniformAndStorageBuffer16BitAccess = true
storagePushConstant16 = true
storageInputOutput16 = false
VkPhysicalDeviceConditionalRenderingFeaturesEXT:
------------------------------------------------
conditionalRendering = true
inheritedConditionalRendering = false
VkPhysicalDeviceMemoryPriorityFeaturesEXT:
------------------------------------------
memoryPriority = true
VkPhysicalDeviceMultiviewFeatures:
----------------------------------
multiview = true
multiviewGeometryShader = true
multiviewTessellationShader = true
VkPhysicalDeviceProtectedMemoryFeatures:
----------------------------------------
protectedMemory = false
VkPhysicalDeviceSamplerYcbcrConversionFeatures:
-----------------------------------------------
samplerYcbcrConversion = false
VkPhysicalDeviceScalarBlockLayoutFeaturesEXT:
---------------------------------------------
scalarBlockLayout = true
VkPhysicalDeviceShaderDrawParametersFeatures:
---------------------------------------------
shaderDrawParameters = true
VkPhysicalDeviceTransformFeedbackFeaturesEXT:
---------------------------------------------
transformFeedback = true
geometryStreams = true
VkPhysicalDeviceVariablePointersFeatures:
-----------------------------------------
variablePointersStorageBuffer = true
variablePointers = true
VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT:
--------------------------------------------------
vertexAttributeInstanceRateDivisor = true
vertexAttributeInstanceRateZeroDivisor = true